Crumple is the MegaFiers version of the Crumple example found in the Unity Procedural Examples and is a simple Perlin noise deformer. If you need a more controllable Noise modifier then use the main Noise modifier.

Crumple Param Description


How much the noise deforms the mesh, this value is used for all 3 axis.


If animate is on then this can be used to change the speed of the animation.


Current phase of the noise, you can manually adjust this till you have a deformation you are happy with.


Turn this on for the the modifier to animate at runtime.

public class MegaCrumple : MegaModifier
    public float   scale;
    public float   speed;
    public float   phase;
    public bool    animate;

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