Crumple is the MegaFiers version of the Crumple example found in the Unity Procedural Examples and is a simple Perlin noise deformer. If you need a more controllable Noise modifier then use the main Noise modifier.
Crumple Param Description
How much the noise deforms the mesh, this value is used for all 3 axis.
If animate is on then this can be used to change the speed of the animation.
Current phase of the noise, you can manually adjust this till you have a deformation you are happy with.
Turn this on for the the modifier to animate at runtime.
public float scale;
public float speed;
public float phase;
public bool animate;
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