Crumple is the MegaFiers version of the Crumple example found in the Unity Procedural Examples and is a simple Perlin noise deformer. If you need a more controllable Noise modifier then use the main Noise modifier.
Crumple Param Description
Scale
How much the noise deforms the mesh, this value is used for all 3 axis.
Speed
If animate is on then this can be used to change the speed of the animation.
Phase
Current phase of the noise, you can manually adjust this till you have a deformation you are happy with.
Animate
Turn this on for the the modifier to animate at runtime.
public class MegaCrumple : MegaModifier
{
public float scale;
public float speed;
public float phase;
public bool animate;
}
{
public float scale;
public float speed;
public float phase;
public bool animate;
}
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