Crumple

Crumple is the MegaFiers version of the Crumple example found in the Unity Procedural Examples and is a simple Perlin noise deformer. If you need a more controllable Noise modifier then use the main Noise modifier.

Crumple Param Description

Scale

How much the noise deforms the mesh, this value is used for all 3 axis.

Speed

If animate is on then this can be used to change the speed of the animation.

Phase

Current phase of the noise, you can manually adjust this till you have a deformation you are happy with.

Animate

Turn this on for the the modifier to animate at runtime.

public class MegaCrumple : MegaModifier
{
    public float   scale;
    public float   speed;
    public float   phase;
    public bool    animate;
}

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