Vertex Anim is a MegaFiers version of the 3ds max master point controller allowing you to have a bezier animation controller on any vertices and play them back. You need the MegaFiers 3ds max exporter for this modifier to be useful.
Vertex Anim Param description
Import Vertex Anim File
Loads the animation data that has been exported from 3DS Max using our custom exporter.
Time
The current time of the animation playback.
Loop Time
The length of the animation.
Animated
Check this option to have the animation played automatically at runtime.
Speed
The animation playback speed.
Loop Mode
The looping mode for the animation, Loop, Clamp or PingPong.
Blend Mode
How the animation is added to the object, it can either replace any deformation existing or add to it.
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2 Comments
06 November 12 at 8:21pm
1
Can I make vertex animation on another 3d program, such as blender, maya or Cheetah, and export as a .fbx file to 3ds max and there use your exporter of veretx animation and then put on Unity?
06 November 12 at 8:29pm
2
This particular modifier is aimed at 3ds max but the point cache modifier is probably what you need, that uses industry standard .mdd .mc and .pc2 files to play back baked animations, check out the Point Cache page at http://www.west-racing.com/mf/?page_id=1335