Hump


Hump is a simple modifier that allows you to add humps to your mesh, the number of humps and the height can be altered and you can ask the system to animate the humps to form a ripple effect with a speed option, the axis of the hump can be chosen as well.

Info

You can use the Gizmo Rot values to change the orientation of the humps on your mesh.

Hump Param description

Amount

Amount of hump to apply.

Cycles

Number of humps to apply.

Phase

Moves the humps along the chosen axis.

Animate

Animate the effect.

Speed

Speed of animation, can be negative to reverse the effect.

Axis

Axis to apply effect to X Y or Z.

Hump Class

public class MegaHump : MegaModifier
{
    public float    amount;
    public float    cycles;
    public float    phase;
    public bool     animate;
    public float    speed;
    public MegaAxis axis;
}

Hump Tutorial

You must be logged in to post a comment.