Hump is a simple modifier that allows you to add humps to your mesh, the number of humps and the height can be altered and you can ask the system to animate the humps to form a ripple effect with a speed option, the axis of the hump can be chosen as well.
Hump Param description
Amount
Amount of hump to apply.
Cycles
Number of humps to apply.
Phase
Moves the humps along the chosen axis.
Animate
Animate the effect.
Speed
Speed of animation, can be negative to reverse the effect.
Axis
Axis to apply effect to X Y or Z.
Hump Class
public class MegaHump : MegaModifier
{
public float amount;
public float cycles;
public float phase;
public bool animate;
public float speed;
public MegaAxis axis;
}
{
public float amount;
public float cycles;
public float phase;
public bool animate;
public float speed;
public MegaAxis axis;
}
Hump Tutorial
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