The Twist warp creates a region in world space where any mesh bound to the warp will twist as it gets closer. The distance the twist will start depends on the decay value on the Warp and the Warp Bind which allows different objects to react differently to the warp. The Twist warp can also be used to twist a group of objects.
Twist Param Description
Angle
Determines the amount of twist around the vertical axis.
Bias
Causes the twist rotation to bunch up at either end of the object. When the parameter is negative, the object twists closer to the gizmo center. When the value is positive, the object twists more away from the gizmo center. When the parameter is 0, the twisting is uniform.
Axis
Specify the axis along which the twist will occur. This is the local axis of the Twist gizmo.
Do Region
Limit effect to a region of the mesh.
From
Start of the region.
To
End of the region.
Twist Warp Class
{
public float angle;
public bool doRegion;
public float from;
public float to;
public float Bias;
public MegaAxis axis;
}
You must be logged in to post a comment.