Skew


The Skew modifier lets you produce a uniform offset in an object’s geometry. You can control the amount and direction of the skew on any of three axes. You can also limit the skew to a section of the geometry.

Skew Param description

Amount

Sets the angle to skew from the vertical plane.

Direction

Sets the direction of the skew relative to the horizontal plane.

Axis

Specify the axis that will be skewed.

Do Region

Constrain modifier to a region

From

Start of region

To

End of region

Skew Class

public class MegaSkew : MegaModifier
{
    public float    amount;
    public bool     doRegion;
    public float    to;
    public float    from;
    public float    dir;
    public MegaAxis axis;
}

Example Video

Video showing the Skew modifier being used to make a toon wheel.
toonwheeltyt

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