The Skew modifier lets you produce a uniform offset in an object’s geometry. You can control the amount and direction of the skew on any of three axes. You can also limit the skew to a section of the geometry.
Skew Param description
Amount
Sets the angle to skew from the vertical plane.
Direction
Sets the direction of the skew relative to the horizontal plane.
Axis
Specify the axis that will be skewed.
Do Region
Constrain modifier to a region
From
Start of region
To
End of region
Skew Class
public class MegaSkew : MegaModifier
{
public float amount;
public bool doRegion;
public float to;
public float from;
public float dir;
public MegaAxis axis;
}
{
public float amount;
public bool doRegion;
public float to;
public float from;
public float dir;
public MegaAxis axis;
}
Example Video
Video showing the Skew modifier being used to make a toon wheel.
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