The Noise warp creates a region in world space where any mesh bound to the warp will have noise applied as it gets closer. The distance the noise will start depends on the decay value on the Warp and the Warp Bind which allows different objects to react differently to the warp. The Noise warp can also be used to apply noise to a group of objects.
Noise Warp Param description
Scale
Sets the size of the noise effect (not strength). Larger values produce smoother noise, lower values more jagged noise.
Freq
Sets the periodicity of the sine wave. Regulates the speed of the noise effect. Higher frequencies make the noise quiver faster. Lower frequencies produce a smoother and more gentle noise.
Phase
Shifts the start and end points of the underlying wave.
Fractal
Produces a fractal effect based on current settings. If on extra settings will appear.
Iterations
Controls the number of iterations (or octaves) used by the fractal function. Fewer iterations use less fractal energy and generate a smoother effect. An iteration of 1.0 is the same as turning Fractal off.
Rough
Determines the extent of fractal variation. Lower values are less rough than higher values.
Strength
Set the strength of the noise effect along each of three axes. Enter a value for at least one of these axes to produce a noise effect.
Animate
Regulates the combined effect of Noise and Strength parameters. The following parameters adjust the underlying wave.
Noise Warp Class
{
public int Seed;
public float Scale;
public bool Fractal;
public float Freq;
public float Iterations;
public bool Animate;
public float Phase;
public float Rough;
public Vector3 Strength;
}
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