Warps are modifiers that happen in a different space to the local space of the object, usually this means the world space but could be another objects local space etc.
This is the base class for Space Warps, so most of these params will work across all space warps. Exceptions being ripple where it ignores the size and uses a radius value.
Warp Param Description
Width
Width of the warp
Height
Height of the warp
Length
Length(depth) of the warp
Decay
Decay value for the effect, this will effect all objects bound to the warp
Enabled
Is warp on
DisplaGizmo
Enable display of the gizmo in the editor
World Space Warps
The Warps currently included in the system are:
Bubble Cylindridy Globe Hump Sinus Curve Spherify Waving FFD2x2x2 |
FFD3x3x3 FFD4x4x4 ZStretch Squeeze Melt |
Warp Class
public class MegaWarp : MonoBehaviour
{
public float Width;
public float Height;
public float Length;
public float Decay;
public bool Enabled;
public bool DisplayGizmo;
}
{
public float Width;
public float Height;
public float Length;
public float Decay;
public bool Enabled;
public bool DisplayGizmo;
}