The Skew warp creates a region in world space where any mesh bound to the warp will skew as it gets closer. The distance the skew will start depends on the decay value on the Warp and the Warp Bind which allows different objects to react differently to the warp. The Skew warp can also be used to stretch a group of objects.
Skew Warp Param description
Amount
Sets the angle to skew from the vertical plane.
Direction
Sets the direction of the skew relative to the horizontal plane.
Axis
Specify the axis that will be skewed.
Do Region
Constrain modifier to a region
From
Start of region
To
End of region
Skew Warp Class
public class MegaSkewWarp : MegaWarp
{
public float amount;
public bool doRegion;
public float to;
public float from;
public float dir;
public MegaAxis axis;
}
{
public float amount;
public bool doRegion;
public float to;
public float from;
public float dir;
public MegaAxis axis;
}
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