Skew Warp


The Skew warp creates a region in world space where any mesh bound to the warp will skew as it gets closer. The distance the skew will start depends on the decay value on the Warp and the Warp Bind which allows different objects to react differently to the warp. The Skew warp can also be used to stretch a group of objects.

Skew Warp Param description

Amount

Sets the angle to skew from the vertical plane.

Direction

Sets the direction of the skew relative to the horizontal plane.

Axis

Specify the axis that will be skewed.

Do Region

Constrain modifier to a region

From

Start of region

To

End of region

Skew Warp Class

public class MegaSkewWarp : MegaWarp
{
    public float    amount;
    public bool     doRegion;
    public float    to;
    public float    from;
    public float    dir;
    public MegaAxis axis;
}

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