The Spherify modifier distorts an object into a spherical shape. This modifier has only one parameter: a Percent spinner that deforms the object, as much as possible, into a spherical shape. The success of the operation depends on the topology of the geometry to which it’s applied. For example, a cylinder with no height segments will result in little change. Adding height segments will result in a barrel at 100 percent. Adding cap segments will produce a sphere.
Spherify Param description
Percent
Sets the percentage of spherical distortion to apply to an object.
FallOff
Reduced the effect over distance from the origin of the mesh.
Spherify Class
[cc lang=”c#”]public class MegaSpherify : MegaModifier
{
public float percent;
public float FallOff;
}[/cc]
Example Video
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