The Spherify modifier distorts an object into a spherical shape. This modifier has only one parameter: a Percent spinner that deforms the object, as much as possible, into a spherical shape. The success of the operation depends on the topology of the geometry to which it’s applied. For example, a cylinder with no height segments will result in little change. Adding height segments will result in a barrel at 100 percent. Adding cap segments will produce a sphere.
Spherify Param description
Percent
Sets the percentage of spherical distortion to apply to an object.
FallOff
Reduced the effect over distance from the origin of the mesh.
Spherify Class
public class MegaSpherify : MegaModifier
{
public float percent;
public float FallOff;
}
{
public float percent;
public float FallOff;
}
Example Video
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