UV Adjust

This is a quick general purpose UV modifier, you can change the uv offset, tiling amount and rotation of uvs. This will be improved in later versions to work on submeshes and other features. Use the Gizmo Pos, Rot and Scale values along with the values shown below to alter the UVs on the mesh.

UV Adjust Param Description

Animate

Use speed values to alter uv coords.

Rot Speed

How fast uv will rotate when animate is on.

Speed

How fast uvs will translate when animate is on.

Spiral

Amount of spiral to add to the uv rotate.

Spiral Lim

Angular limit of spiral when Animate is on.

UVAdjust Class

[cc lang=”c#”]public class MegaUVAdjust : MegaModifier
{
public bool animate;
public float rotspeed;
public float spiralspeed;
public Vector3 speed;
public float spiral;
public float spirallim;
}[/cc]

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