What is it
We have all seen game with beautiful rolling backgrounds, now you can have them too!
Making a racing game? Then no problem with Mega-Shapes. Draw a path for the road, draw a cross section and then loft a road. Want more detail? Then Loft a barrier and it will automatically conform to the road surface. Slide the barriers in or out, scale them, twist them, you imagination is the only limitation.
Want more? Then use the powerful rail clone feature to repeat and position sets of objects along your road, fences, power-lines, trees whatever you like.
Still not enough? For those that want even more Mega-Shapes gives you a scatter system that will take any objects you choose and scatter them along your road and have them automatically conform to the existing meshes surface.
Also included is a complete spline editor and spline to mesh system along with controllers to move objects along your splines and levels. With Mega-Shapes you can create beautiful levels quickly and easily. Also you can use MegaShapes as the basis for your procedurally generated levels, either build your splines from scratch via code or quickly build levels at runtime.
The all new MegaShapes system is a greatly improved and enhanced version of the simple Shapes system that is included free in the MegaFiers system. The new system has all the basic spline editing and spline to mesh systems of the previous version but has been extended by the inclusion of an advanced Lofting system. The lofter in MegaShapes allows you to use shapes as paths and then create a mesh by lofting a cross section along that path. You can choose between the simple lofter that uses on cross section or the more advanced complex lofter that allows you to use any number of cross sections to build the mesh. Once you have created your loft surfaces you can make use of the Loft Layer system to add more detail to your meshes.
The layer system allows you combine any number of meshes into the final mesh. The layers currently included in the system are:
Clone Spline Simple
Clone Rules Spline
Features of the MegaShapes system
Works on all Platforms and devices supported by Unity as well as Unity Free
Full 3D Bezier spline system.
Base set of shapes such as circle, star etc included.
Complete spline editor system.
Controllers for moving objects along splines.
Exporter for 3DS Max to export shapes as well as animated shapes from Max to Unity.
Spline to mesh system, turn any shape into a Mesh and extrude it.
Complete control over UV mapping of generated meshes.
Collider support for all generated meshes.
Basic 3D Lofter.
Advanced 3D Lofter.
Layer based cloning and scatter system.
Automatic mapping of objects to generated surfaces.
To start using the new Loft Object you just need to go to the Game Object menu then the MegaShapes sub menu and pick Loft. This will create a new object in the scene and automatically add the required components for you. Then you can start adding layers to the object to build your mesh. Clicking the Add Layer button will bring up a window where you can choose the type of layer to add and then set some params for that layer type, you don’t need to set the params now if you don’t want to. On clicking create you will see the inspector for the new layer appear below the Loft Object, you can now start building your loft object. You can find out more on the Loft Object component and its options on the Loft Object help page
How do I get MegaShapes
You can get the system from our store now just click the image below or click Store on the side menu. The price is currently reduced by $50 for early adopters, the price will return to its full price when more of the planned functionality is added.
More to Come
This is just the initial release of MegaShapes, as with MegaFiers the system will be constantly updated and added to, so new layer types will be added, new rules for the rule based layers, as well as new systems such as the Rope and Chain system and the Scatter mesh system that can be seen in the images on this page. On top of that we will release controllers that allow you to use your game objects with the shapes, layers and surfaces, and a few more systems we are just starting on so keep checking back for news on what is being worked on. A demo of the rope and chain system can be tried by clicking the image below.
Runtime Loft Editing Demo
Video of the demo scene
Introduction to Loft Layers
Rule Based Cloning
Video showing export of shape from Max & Animation
Tracked Vehicle System
Dynamic Hose System
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