This is the morph modifier that is used for Di-O-Matics Morph-O-Matic system which requires the 3DS Max exporter to move the data from Max to Unity. This morpher makes use of the optimized data generated by the morph-O-Matic plugin for max for faster morphing and less memory usage. Further features of the Morph-O-Matic system will be added.
Morph-O-Matic Param Description
Import MorphOMatic File
Load the morphing data exported from Max with the Megafiers exporter.
Morph is controlled by loaded animation.
Current aniamtion time.
Length of the animation.
Speed of animation playback, can be set to -ve value for playing backwards.
How the animations loops, either Clamp, Ping Pong or Repeat.