The Taper warp creates a region in world space where any mesh bound to the warp will taper as it gets closer. The distance the taper will start depends on the decay value on the Warp and the Warp Bind which allows different objects to react differently to the warp. The Taper warp can also be used to stretch a group of objects.
Taper Warp Param description
The extent to which the ends are scaled.
Applies a curvature to the sides of the Taper gizmo, thus affecting the shape of the tapered object. Positive values produce an outward curve along the tapered sides, negative values an inward curve. At 0, the sides are unchanged.
Swivel amount around axis.
The central axis or spine of the taper: X, Y, or Z.
The axis, or pair of axes, indicating the direction of the taper from the primary axis. The available choices are determined by the choice of primary axis.
Produces a symmetrical taper around the primary axis. A taper is always symmetrical around the effect axis.
Limit effect to a region.
Start of region.
End of region.
public float amount;
public bool doRegion;
public float to;
public float from;
public float dir;
public MegaAxis axis;
public MegaEffectAxis EAxis;
public float crv;
public bool sym;
You must be logged in to post a comment.