Taper Warp


The Taper warp creates a region in world space where any mesh bound to the warp will taper as it gets closer. The distance the taper will start depends on the decay value on the Warp and the Warp Bind which allows different objects to react differently to the warp. The Taper warp can also be used to stretch a group of objects.

Taper Warp Param description

Amount

The extent to which the ends are scaled.

Crv

Applies a curvature to the sides of the Taper gizmo, thus affecting the shape of the tapered object. Positive values produce an outward curve along the tapered sides, negative values an inward curve. At 0, the sides are unchanged.

Dir

Swivel amount around axis.

Axis

The central axis or spine of the taper: X, Y, or Z.

EAxis

The axis, or pair of axes, indicating the direction of the taper from the primary axis. The available choices are determined by the choice of primary axis.

Sym

Produces a symmetrical taper around the primary axis. A taper is always symmetrical around the effect axis.

Do Region

Limit effect to a region.

From

Start of region.

To

End of region.

Taper Class

public class MegaTaperWarp : MegaWarp
{
    public float            amount;
    public bool             doRegion;
    public float            to;
    public float            from;
    public float            dir;
    public MegaAxis         axis;
    public MegaEffectAxis   EAxis;
    public float            crv;
    public bool             sym;
}

You must be logged in to post a comment.