The Wave modifier produces a wave effect in an object’s geometry. You can use either of two waves, or combine them. Wave uses a standard gizmo and center, which you can transform to increase the possible wave effects.
Wave Param description
Amp/Amp 2
Amplitude 1 produces a sine wave along the gizmo’s Y axis, while Amplitude 2 creates a wave along the X axis (although peaks and troughs appear in the same direction with both). Switching a value from positive to negative reverses the positions of peaks and troughs.
Wave
Specifies the distance in current units between the crests of both waves.
Phase
Shifts the wave pattern over the object. Positive numbers move the pattern in one direction, while negative numbers move it in the other. This effect is especially clear when animated.
Decay
Limits the effect of the wave generated from its origin. A decay value decreases the amplitude at increasing distance from the center. As this value increases, the wave is concentrated at the center and flattened until it disappears (completely decays).
Dir
Direction of wave.
Animate
Animate the wave.
Divs
Number of divisions in the gizmo.
NumSegs
Number of segements in the gizmo.
NumSides
Number of sides in the gizmo.
Wave Class
{
public float amp;
public float amp2;
public float flex;
public float wave;
public float phase;
public float Decay;
public float dir;
public bool animate;
}
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