The Taper modifier produces a tapered contour by scaling both ends of an object’s geometry; one end is scaled up, and the other is scaled down. You can control the amount and curve of the taper on two sets of axes. You can also limit the taper to a section of the geometry.
Taper Param description
The extent to which the ends are scaled.
Applies a curvature to the sides of the Taper gizmo, thus affecting the shape of the tapered object. Positive values produce an outward curve along the tapered sides, negative values an inward curve. At 0, the sides are unchanged.
Swivel amount around axis.
The central axis or spine of the taper: X, Y, or Z.
The axis, or pair of axes, indicating the direction of the taper from the primary axis. The available choices are determined by the choice of primary axis.
Produces a symmetrical taper around the primary axis. A taper is always symmetrical around the effect axis.
Limit effect to a region.
Start of region.
End of region.
public float amount;
public bool doRegion;
public float to;
public float from;
public float dir;
public MegaAxis axis;
public MegaEffectAxis EAxis;
public float crv;
public bool sym;
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