Version 1.78 Submitted to Asset Store

Just submitted version 1.78 to the Asset store. This version sees some tidying up the inspectors for the modifiers as well as relinking the help page for each modifier to the new website, and in case you didn’t know you can get help on part of the system by right clicking the Inspector title bar for the component and click ‘Help’ as seen in the picture, this will open your browser and show the help page for that item where you can see what all the params do and maybe see example videos or tips.

I also included the Beta versions of a couple of new modifiers, Curve Deform and Rope Deform. Curve Deform is a simple 2D deform based on a user defined curve, so this could be handy for putting humps in a snake or making a undulating piece of road as you can see in the picture (click to enlarge). This is a good alternative to the Path Deform modifier if your effect is only happening in one plane.

The other beta modifier added is an extension of the curve deform and is a something I call a Rope Deform, again it is a 2D curve based modifier but this time the curve shape is driven by a Verlet Physics system, so can be used for doing rope bridges or ropes or banners or anything where you want a droopy physics based effect. This modifier will be added to to allow adding of user defined constraints ie locking a points etc. Due to the system using a Verlet integrator the simulation is very stable and you can go from very stretchy to very very stiff with no issues. You have control over the number of masses in the systems and the stiffness of the system. Click the image to show the options on this modifier.




