MegaFiers update v3.34
We have made quite a few improvements and bug fixes to our MegaFiers asset since version 3.25, below you will see a complete list of what new but amongst the changes are big improvements to the spline system included in MegaFiers making it easier to use and getting better results with a new auto smoothing system. We have also made MegaFiers fully compatible with Unity 5.6 and Unity 2017.
Changes since v3.25
- Changed animation system to stop animated modifiers from updating in edit mode when not playing.
- Took out the check to only update modified objects if selected which was causing unexpected effects and objects not updating when dependencies were changed.
- MegaFiers made Unity 2017 compatible.
- Changes made for the latest Unity 5.6 obsolete methods for the final release of Unity 5.6
- Added new options to the BezPatch system to allow for better control over the animation system.
- Size value now works for FFD handles.
- Gizmo col alpha will effect FFD handles.
- Stopped all MegaModify objects in the scene being updated when editing another.
- Fixed FFD handles not changing mesh while dragging.
- Added experimental Hit Deform modifier for deformations when your object hits something.
- Fixed a problem with the Position handles when editing splines.
- Splines now default to Free Handle mode for editing.
- Fixed problem when building for Windows App platform with the OBJ Exporter.
- MegaShapes is fully 5.6 compatible.
- Added new improved spline smoothing, you can now choose between old and new smoothing modes in the Shape Inspector. New method will produce a perfectly smooth spline through all the control points.
- Added option to auto smooth the spline when you drag a knot, this will recalc the knot control points if you have changed any.
- Rewritten the spline editing bit, making it easier to select and move spline knots and handles.
- Move gizmos are now only shown for the currently selected knot.
- To edit a spline knot you just need to click the green sphere for the point you want to edit, that will then select that point.
- Option to freeze y movement when editing spline points, useful if using the free move handle type.
- No need to click and drag mid point gizmos to add a new point you can now just click the circle to add a new knot.
- Move handles now point along the spline.
- Added extra circle gizmo at end of open spline for easier creation of splines by easily allowing addition of knot on the end.
- Add Undo system for spline editing, you can now undo any changes made to a splines knots by clicking the Undo Edit Spline button.
- Added option to set the max Undos that can be stored.
- Fixed bug that caused splines to get corrupted if you tried to use the Spline animation builder on a spline with an imported animation.
- Added the missing SetHandles method to the MegaShapes API.
- Mega Copy Object now works correctly for deformed meshes so that the new mesh is not predeformed.
- World Path Deform animation option works in Distance mode as well as percent mode.
- Path Deform animation option works in Distance mode as well as percent mode.
- Animation loop modes added to Path Deform and World Path deform, so you can Loop, Clamp, PingPong the animation if you want.
- Fixed an issue with the Bezier Attractor where the points array was not being initialised causing an exception.
You must be logged in to post a comment.