MegaShapes

MegaShapes Update

Multi Material Layer
We have done numerous updates to MegaShapes over the last couple of months bringing some small bug fixes as well as new features such as all the Clone layers now work with the Conform option so you can easily build fences, walls etc that lay nicely on your ground, you can also now generate lightmap data for the basic MegaShape meshing options. We have also improved the OSM importer to allow you to select which layers to import and we also added a new demo scene to show how MegaShape splines can be used to control Rigid Body objects, in this case a car driving around a scene but still allowed to go over jumps etc.

Controlling Rigid Bodies with Splines

This video shows a car being controlled by a spline but still being free to go over obstacles etc.
Rigid Body Path

Terrain Blend Video

Terrain Carve

Changes since v2.08
    Fixed exception bug in the spline notify system that could appear when loft layers which do not use cross sections are used.
    Added conform option to the Clone spline layer so can now easily make fences etc fit the terrain
    Added conform option to the Clone spline Rules layer so can now easily make fences etc fit the terrain
    Added conform option to the Clone spline Simple layer so can now easily make fences etc fit the terrain
    Added conform option to the Scatter spline layer so can now easily make fences etc fit the terrain
    Changes for Unity 5.1, removal of obsolete items etc.
    Fixed CrossSection lines not showing for Complex layer type.
    You can now build lightmap data for MegaShape standard meshes.
    Changed OSM importer to use ulong for ids instead of int so can now handle complex OSM files.
    Added a new demo scene to show a RBody being controlled by a spline. Car model kindly provided by www.uistudios.com

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