MegaFiers update
We have just updated MegaFiers again in the Assetstore and on our webstore, this brings a lot of changes since the last update news was posted here, below you will see a list of the changes, improvements and bug fixes since version 2.82.
Changes since v2.82
- Optimized the Attractor Shape modifier some more.
- Attractor shape modifier now works with multiple splines.
- Added a version of the Displace modifier that can use RenderTextures.
- Added option to World Path deform to use a distance value or percent value.
- Added option to Path deform to use a distance value or percent value.
- Tweaks to the Draw Spline components.
- Autocurve fixed so the last knots handles on an open spline are correct.
- Added a Draw Spline example script to make splines by drawing with the mouse at runtime.
- Fixed some potential errors in the constant speed interpolation.
- Smooth value is now a slider and shows results in realtime for easier use.
- Further small changes to make compatible with Unity 5.0
- Made changes for latest Unity 5 beta to fix any import warnings.
- Fixed exception when adding a new curve to a shape.
- The Clone Spline layer now works with the spline twist values.
- Fixed exception when adding a new curve to a shape.
- Added option to Spline Tube Mesh to flip normals for inside tubes.
- Added option to Spline Box Mesh to flip normals for inside box tubes.
- Added option to Spline Ribbon Mesh to flip normals.
- Imported SXL splines will now no longer change values to centre the spline.
- Imported SVG splines will now no longer change values to centre the spline.
- Added Centre Shape button to Shapes Inspector to allow you move the pivot to the centre of all the points.
- Added new InterpCurve3D method which will return the postion, twist and also rotation quaternion for a point on a spline.
- Autocurve now does the first and last handles on open splines.
- Added ‘Update on Drag’ option to MegaShape inspector, if checked spline meshes will update as you drag, off then they will update when dragging stops.
- Fixed inspector for spline animations so buttons aren’t hidden.
- Added option to MegaCache Obj to update the mesh collider if one is present.
- Fixed a bug in the Copy Object method where normals might not be copied correctly depending on settings.
- Added a runtime folder option for OBJ Cache files, cache files for standalone builds need to be copied the data folder for the build after the Unity build.
- Fixed mouse offset issue in dynamic ripple modifier if using a box collider which has a non zero center value.
- Added new modifier, Conform Modifier that supports multiple targets.
- Added option to OBJ Cache inspector for Name Split character.
- Fixed potential memory leak in OBJ Cache system
- Fixed image base OBJ Seq mesh not appearing when project loaded until it is animated.
- Fixed final warning for importing asset into Unity 5.x project.
- Fixed bug meaning bilinear option in Dynamic ripple could not be unchecked.
- Made changes to OBJ importer to work with odd OBJ files such as ones with no normals etc
- Frames slider appears correctly when selecting a cache file for the first time
- Added beta of the MegaCache OBJ cache system, this will be the basic version of the system in the full MegaCache asset
- Fixed MegaPaint so it imports into Unity 5.x with no changes needed
- Doubled the speed of the Attractor modifier
- Added a limit option to the Attractor modifier to limit range of the effect and help improve performance.
- Repulse mode in Attractor modifier now works correctly.
- Added simple demo scene for the Attractor modifier.
- MegaFiers now imports into Unity 5.x with no changes required.
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