We are getting close to the release of MegaCache which is our new system for Unity that allows you to import complex mesh animations and particle systems and play them back inside Unity. All the systems in MegaCache make use of multi threading for amazingly fast performance and also feature memory optimizations to allow complex files to be used with minimum inpact of resources. The video is a little teaser of the system playing back a Fluids dynamic simulation a RayFire Fracturing object animation and a Particle Flow system exported from Max and imported into the Unity Shuriken system by MegaCache.
Update: We have submitted MegaCache to the Unity Assetstore for approval, or if you can’t wait it is available now on our website.
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