MegaFiers

MegaFiers update

Another quick post to say a new version of MegaFiers was released a few days ago, this sees various bug fixes and improvements to both MegaFiers and the basic MegaShapes system included in the asset

Changes since v2.73
    Added option of a Frame Delay for Point Cache to improve syncing with Unity animations.
    Added a new method to MegaModifyObject MeshChanged(Mesh newmesh) which you can call if the original mesh has been changed, ie dynamic text objects.
    Fixed slowdown when using the morph sliders on Unity 4.x.
    Added ZStretch Warp.
    Fixed error when demo scene scripts not imported.
    Added option to export MegaShapes to SVG files.
    Fixed warnings in the Undo system for Unity 4.5 and 4.6
    Fixed rare exception when loading mor files on 4.5 and 4.6
    Point Cache animator Clamp loop mode now works correctly with reverse clips
    Morph Cache animator Clamp loop mode now works correctly with reverse clips
    Added KML import of splines
    Fixed warnings that show up in Unity 4.x
    Added Squeeze Warp
    Added Axis value to Squeeze and Squeeze Warp to give more control
    Added a Flatten button to the inspector so you can quickly flatten any spline
    Added a Remove twist button to the inspector to reset any twists on a spline
    Added a SetHeight method to the API so you can quickly set all knots and handles for spline to the same height
    Added a SetTwist method to the API so you can quickly set all the knots in a spline to the same twist angle
    Added option to choose easing mode for twist values, either Linear or Sine at the moment.
    Added id values to the spline knots.
    Removed some Debug messages that were left in for Maya morph import.

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