MegaShapes

MegaShapes update v1.90

We have made available a new version of MegaShapes that fixes some issues with the new Multi Material Complex loft layer and also reduces the vertex count in the loft. Below is a list of all the updates since the last MegaShapes update post.

Changes since v1.84
    Fixed the issues with using Multi Mat Complex layers as base layers for other layers such as clones, cross alpha values were not being calculated correctly.
    Fixed Multi Mat Complex layer where too many vertices and polygons were being created, such lofts will be more optimized now.
    Fixed issue where Multi Mat Complex layer would not give correct up values.
    Fixed exception when using other loft layers with Multi Mat layer when cross alpha values were out of range.
    Fixed exception when using other loft layers with Multi Mat Complex layer when cross alpha values were out of range.
    Walk Loft Smooth script now works with the Multi Material Complex loft layer.
    Added option to export MegaShape splines to SVG files.
    Fixed warnings about obsolete methods in Undo system or Unity 4.5 and 4.6
    Fixed bug in Walk Loft Smooth for open lofts when alpha value is 1.0
    Fixed exception error in Multi Mat Complex layer.
    Conform now works in the Multi Mat Complex layer.
    Fix bug when conforming simple mod layer with capped ends causing exception in some cases
    Fixed bug in Multi Mat Later where last vertex wasn’t being added if cross distance value was large.
    Duplicate layer now works for Multi Mat layer
    Duplicate layer now works for Complex Multi Mat Layer

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