MegaScatter

Updates to MegaFiers, MegaShapes and MegaScatter

We have submitted some updates to MegaFiers, MegaShapes and MegaScatter. These updates bring a few bug fixes to all systems as well as adding new features, check the change list below for what has changed for each Asset. We have also done some video guides for the MegaScatter system and a video showing some of the spline editing features available in all three of these packages.

Video Tutorials

Tutorial 1 – Basics of Scatter Mesh.
Scatter Tutorial

Tutorial 2 – More advanced features of Scatter Mesh.
Scatter Tutorial 2

Tutorial 3 – Spline Editing features.
Spline Edit

Changes in MegaFiers v2.69

    Fixed a bug in constant speed open splines that have been reversed.
    Beta of new Create Prefab system added, will work with wrapped meshes as well.
    Point Cache modifier can now use one cache file to define mapping then load another for actual cache data, so no longer does the first frame have to match the fbx file.
    Fixed a bug where constant speed interpolation was not being used for open splines.
    Added the ability to create animated splines inside Unity, you can now add keyframes for splines and have them played back for you.
    Added BezPatch Mesh object, useful for image warping.
    Added MoveSpline methods to API for easy moving of entire spline
    Added RotateSpline methods to API for easy rotation of entire spline
    AutoCurve Button now only updates the current spline being edited
    Added Gizmo to allow current spline to be moved in the editor for easy repositioning
    Easier to add knots to a spline, click and drag the mid point circle to add new point
    Added option to apply Bind Warp modifier to all siblings, right click inspector and click Add To Siblings
    Warp gizmos will now show up on newer versions of Unity.
    Dyanmic Hose system updated to match latest MegaShapes version.
    Small fix to the tyreripple script, works correctly with box colliders now.

Changes in MegaShapes 1.73

    Fixed bug when constant speed opened splines are reversed.
    Added loop mode to Path Follow script so you can pick from Clamp, PingPong, Loop or none.
    Added loop mode to Shape Follow script so you can pick from Clamp, PingPong, Loop or none.
    Fixed a bug where constant speed interpolation was not being used for open splines.
    Added the ability to create animated splines inside Unity, you can now add keyframes for splines and have them played back for you.
    Added MoveSpline methods to API for easy moving of entire spline
    Added RotateSpline methods to API for easy rotation of entire spline
    AutoCurve Button now only updates the current spline being edited
    Added Gizmo to allow current spline to be moved in the editor for easy repositioning
    Fixed inpsector issue when selecting a new loft in some components
    Added MegaWalkLoftSmooth which moves objects on lofts perfectly smoothly
    Made it easier to add knots to a spline, click and drag the mid point circle to add a new knot at that position

Changes in MegaScatter v1.09

    Fixed a bug where constant speed interpolation was not being used for open splines.
    Added the ability to create animated splines inside Unity, you can now add keyframes for splines and have them played back for you.
    Fixed a bug where objects with disabled colliders would be disbaled after a scatter
    Added option to include children of Ignore objects in the ingnore list
    Improved the inspector for Ignore objects
    Warnings about GetChildCount fixed.
    Slight change for Unity 4.x for enabling objects after scatter.
    New feature, support for proxy collision meshes in Mesh Scatters so can have much simpler mesh colliders
    Added FailCount values to inspector so you have control over how long scatter will try to find places before it quits
    Fixed bug with colliders for scatter meshes being used by lower layers
    Option to have no colliders added to scatter mesh objects
    Option to disable colliders during scatter for Object scatters, stops things piling up
    Added missing color variations option to Scatter Object Texture
    Improved the surface offset method so works correctly in all cases
    Added option to generate mesh colliders
    Added option to generate mesh tangents
    Fixed bug that could caused aligned surface objects to be incorrectly aligned
    Added support for generating lighmapping uvs for mesh based scatters.
    Fixed example scene scatter along object not having correct values.

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