Modifier

MegaFiers v2.48 Released

We have just released v2.48 of MegaFiers to the Asset Store and on our web store. This brings some small changes to the Displace modifiers to allow you to offset the whole mesh. Also for Point Cache users we have added an option to allow you to get the mapping information from the last frame of the cache file, this was requested by a couple of users who had animations that would build up to the final mesh as opposed to the normal use of Point Cache for things like cloth.

Another change to the Point Cache modifiers is the addition of a Point Cache Ref modifier, this works the same as the normal point cache but instead of loading point cache files to it you instead point it at a source object already in the scene and that objects data will be used but allow you to animate each object independently. This is useful say if you have a load of flags, trees or objects that build up using Cache files such as buildings in a RTS game, you now longer need to have the memory overhead of each object having its own cache file so making it much more friendly for games. The Point Cache animator has also been updated to work with either the normal point cache or the reference version.

The morph system has also seen a ref version of the modifier added so again you can have one source morphing object in the scene and then have lots of copies all of which can morph on their own without the memory overhead. This is in Beta still so if you have any problems let me know.

Finally the OSX Maya 2014 64 bit Blendshape exporter has been made available.

Changes in v2.48
    Mac Maya 2014 64 bit exporter available
    Displace modifier now has a vertical offset value.
    Displace Limits modifier now has a vertical offset value.
    Option added to point cache modifier to map from the last frame of the data.
    Added new modifier Point Cache Ref, this works the same as a point cache modifier but allows you to use another object in the scene as the data source so you don’t need to duplicate the point cache data.
    Point Cache Animator updated to work with Point Cache Ref as well.
    Added new beta modifier Morph Ref, this works the same as a Morph modifier but allows you to use another object as the data source so you don’t need to duplicate the morph vertex data.

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