MegaFiers Daz3D morphs and clothing workflow

This video shows the workflow of getting Daz3D characters and their clothing into Unity complete with morphs and with clothing that will deform along with the base mesh as it does in Daz.In this example we use FBX files and the megafiers exporter for Maya but Maya could be replaced with Max or Blender. The character in this demo has also been loaded into Mixamo to add an animation to it.

Daz Workflow Video

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