MegaShapes v1.48 Released
Just submitted version 1.48 of MegaShapes to the asset store and our webstore. This update brings the start of vertex color support to the lofts, so you can now either just color your lofts or use the color data in shaders to blend between effects or textures. A couple of basic shaders have been included and will do basic Diffuse or Specular lighting with up to 4 textures being blended between based on the vertex colors. To enable the color support (only on the Simple Loft at the moment) check the ‘Use Colors’ box on the Loft object component, then using the color curves in the Simple Loft you can define how the blending happens. We will bring color support to the complex loft soon and also have plans to add a color map option for more control over the blending in future updates.
Also done a couple of bug fixes and made the Create MegaPrefab work correctly now so prefabs made with MegaShape components attached will work fine now when added to a scene.
Changes in v1.48
- Added MultiBlend Diffuse Shader for use with the new vertex coloring options.
- Added MultiBlend Specular shader for use with the new vertex coloring options.
- Added vertex color option to Simple Loft layer, this can be use with the new shaders to blend between textures along the loft.
- Fixed zero vector3 issue in scatter simple layer.
- Create MegaShape Prefab fixed to work properly.