MegaFiers v2.37 Released and 2Checkout
We have just updated MegaFiers to version 2.37, this sees a couple of bug fixes to the dynamic ripple and buoyancy scripts as well as the morph system having the missing limits option added in and small improvement to the mor import where empty morph channels will be ignored. We have also replaced the MoneyBookers payment option with the 2Checkout option to make it easier for customers outside the Paypal countries to purchase the systems.
Toon Wheel Effect
And a little extra video showing the Skew modifier being used to provide a Toon speed effect to a wheel. The little extra script codeis below as well.
[cc lang=”c#”]using UnityEngine;
[ExecuteInEditMode]
public class LinkRot : MonoBehaviour
{
public MegaModifier target;
public Vector3 offset = Vector3.zero;
void Update()
{
Vector3 rot = transform.localEulerAngles;
if ( target )
{
target.gizmoRot = -rot + offset;
}
}
}[/cc]
v2.37
- Added a check to mor loader to not load empty morph channels.
- Added back in the global UseLimits on morph channels option, somehow got lost in an update.
- Bug fixed in Buoyancy script which didn’t take height of water object into account.
- Dynamic Ripple improved to handle different orientations of mesh better.
- No ripples appearing bug fixed in buoyancy script.