Modifier

MegaFiers v2.33 Update

We have just submitted v2.33 of MegaFiers to the Asset Store and our web store. This sees a couple of minor improvements namely the ability to use a single Morph Animator component to control all morphs in the child objects as well as the ability to define clips in frames as well as seconds. The Point Cache animator also has this option now.

We are also working on adding a constant speed option to the spline system so for objects that follow splines or meshes that deform along them you will have better control over the issue of speeding up and down on complex splines, so expect that in the next update.

And we are nearly done on the the skinned version of the Skin Wrap feature so again keep an eye open for that update soon.

v2.33
    DeepCopy and InstanceObject methods in MegaCopyObjects now return the GameObject they create.
    Morph Animator can now control multiple morphs in a hierachy, so if you have a hierachy with multiple morphs you can animate all of them with one Morph Animator.
    Morph animator now has option to describe clips in frames or in seconds.
    Point Cache animator now has option to describe clips in frames or in seconds.