Modifier

Another Update to MegaFiers

We have just released another update to MegaFiers, we noticed that the Maya blendshape animation playback was not always 100% correct so after some investigating it turns out Maya uses Hermite splines for its animation controllers as opposed to the Bezier type used by Max and Blender so we have added a Hermite Animation controller to the morphing system and updated the Maya exporter and import code so now all should be perfect in the world of Maya based animated blendshapes. You will need to update your Maya exporter as well.

Also in this update we have added some extra code to the Point Cache modifier importer to try and automatically fit more data, we had some reports of data not mapping and it seemed that some modifiers in Max were altering the object offset in the modifier stack so breaking the point cache mapping system, so an extra option has been added to the Point Cache inspector above the Load buttons called ‘Mapping Adjust’ If your point cache file gives a mapping failure error then try importing again with that option checked.

Changes in v2.26
    Imported Maya blendshape animations now 100% correct due to new Hermite animation controllers.
    Maya exporter updated.
    Point Cache modifier has improved mapping detection options.

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