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MegaWrap system quick video and v2.24 released

The Mega Wrap system allows you to drive the deformation of one mesh from another meshes deformation. So for example if you have a character with clothes or facial hair it can be made to automatically morph along with the base character so you can swap in different meshes without having to setup the deformations or have morphing data for it.

We have also just released version 2.24 of MegaFiers, this brings the MegaWrap system as well as bug fixes to OBJ importing for morphing data that was broken by excessive error checking, and the Mega Copy Object will now work correctly with skinned meshes. Version 2.24 is available now on the web store page or the asset store.

v2.24
    NormMap renamed to MegaNormMap to avoid naming clashes.
    Fixed Load Mapping bug when working with OBJ files and morphs.
    Mega Wrap improved you can now set the max number of mapping points to use and the best ones will be used.
    Fixed bug in Mega Copy Object when used with skinned meshes.

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