MegaShapes

MegaShapes v1.31 released

We have just released an update for MegaShapes, this sees some bug fixes and some improvements to the rope system bringing it a little closer to Beta. We have added a Verlet integrator for the rope as well as the start of self collision and another meshing option where you can deform a custom mesh to the rope spline, this would allow you to have a complex mesh with multiple materials and may say eyelets at each end for example. A new test scene is also included in the package which will show of the rope systems and we will add more examples to this scene as features are added. A video of the test scene is below, nothing special yet but shows the self collision.

Changes in v1.31
    Fixed bug in Helix shape with one of the knot handles being wrong.
    Fixed exceptions in the alpha rope code
    Added custom inspectors for the rope system.
    Added a Verlet solver to the rope system.
    Added first test of self collide to rope system.
    Added start of a new scene for rope testing.
    Added a new rope meshing option, deform mesh to rope spline.

Rope Test Scene

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