MegaShapes v1.31 released
We have just released an update for MegaShapes, this sees some bug fixes and some improvements to the rope system bringing it a little closer to Beta. We have added a Verlet integrator for the rope as well as the start of self collision and another meshing option where you can deform a custom mesh to the rope spline, this would allow you to have a complex mesh with multiple materials and may say eyelets at each end for example. A new test scene is also included in the package which will show of the rope systems and we will add more examples to this scene as features are added. A video of the test scene is below, nothing special yet but shows the self collision.
Changes in v1.31
- Fixed bug in Helix shape with one of the knot handles being wrong.
- Fixed exceptions in the alpha rope code
- Added custom inspectors for the rope system.
- Added a Verlet solver to the rope system.
- Added first test of self collide to rope system.
- Added start of a new scene for rope testing.
- Added a new rope meshing option, deform mesh to rope spline.
Rope Test Scene
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