MegaShapes Rope system improvements.
I have been doing some work on the rope system to slowly edge it towards beta. I have re written the core physics system and adding different integrators such as Verlet and VertetTC , I have also added self collision which was lacking from the previous version, a new system for calculating the transport frame to stop ugly twists in the mesh and adding new meshing options such as being able to use a custom mesh as the model to be deformed to the rope path, so you can build a rope mesh with eyelets or other additions, or model up a hose system for a robot and use that for rope, still lots to do but getting there. Quick grabs of rope test below. There will be an update hopefully early next week with the improved rope system in.
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2 Comments
10 December 12 at 9:51am
1
Can't wait!! :)
10 December 12 at 9:53am
2
If you can get rid of the rubber feel of an long tensioned rope, that physx cannot handle well, this is a break through!