MegaFiers v2.21 Released
We have just submitted a new version of MegaFiers to the Asset store and to our webstore. This sees a few bug fixes and an improvement to the book builder script which will turn of MegaFiers on pages that do not need updating this will boost performance nicely especially on mobile devices. We have also add an option to the GameObject menu to easily create prefabs from MegaShape meshes and objects, and finally there is now an option in the Mgea Modify Object inspector to disable the deformation update on objects that are not seen, so the system will automatically disable any updates when the object becomes invisible to the camera and will re enable it when it again becomes visible, by default this is on for each object and you can disable it for whatever reason you need to do so. This release also sees the alpha release of Mega Wrap which is a system where you can drive a deformation on one mesh from another, so for example if you have your character with a lot of morphs and you also have clothes or facial hair etc then it you apply the Mega Wrap component to that object and then select the deforming object as the target the system will automatically deform your object along with the target so your clothes and facial hair will stay positioned and deform nicely. Expect a video on this system very soon.
Changes for v2.21
- Alpha of Mega Wrap system released
- Small update to the book script will now disable MegaFiers on pages that dont need updating making it much faster for mobile devices.
- Option added to stop deformation updates when object not visible.
- Added a Create MegaShape Prefab option to the GameObject menu so you can easily create prefabs out of lofts or shape meshes.
- Removed some debug logging messages when loading SVG and SXL files.
- Center Offset right click option works correctly now
- Center GizmoPos right click option works correctly now
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1 Comment
10 December 12 at 9:50am
1
Can't wait!!