MegaShapes v1.24 in the Asset Store
Version 1.24 of MegaShapes is in the Asset Store now or for direct purchase from the Store Since the last update posted here the we have greatly improved the SVG importer making it compatible with all the SVG files we have around, so you can now easily edit your splines in say Illustrator or Gimp and bring them into MegaShapes with a couple of clicks. We have also added distance modes to the walk loft and shape follow systems to make it easier to use for some users, the help pages have also been done for those systems so just right click on the inspector bar for the component in Unity and select Help to see the breakdown of the params etc. We have also added a simple example script to show how an object can be moved along a Shape Follow using keys and the new distance mode. There is also the new Outline and scaling system included in this update.
Changes since v1.21
- Walk Loft now has an alpha mode and a distance mode for positioning object.
- Shape Follow now has an alpha mode and a distance mode for positioning object.
- Added Late Update option to Walk Loft
- Added Late Update option to Shape Follow
- Added Help page for Shape Follow
- Added Help page for Walk Loft
- When loading SPL or SVG files you now have the option to Replace existing splines or add to the splines making the shape.
- Add example script MegaMovePlayer.cs to show how to control character moving on a spline.
- Added Elipse support to SVG importer.
- Fixed splines not showing up when selected in Unity 4.0
- Added a Reverse spline option to the Shapes inspector, will reverse the currently selected spline
- Added an Apply Scaling button to the inspector so if you scale the shape using the transform click this to correctly scale the splines
- Added an Outline spline system, you can now ask the system to make a new spline that outlines the current one with control over the outline distance.
- SVG importer rewritten and greatly improved.
- CursorPos on shapes now works correctly for the selected curve.
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