Version 2.15 of MegaFiers in the Asset Store

I have just submitted a new version to the Asset Store, seems I have not posted about the other releases since 2.10. The system now has a SVG importer for bringing in Splines from packages such as Illustrator for use by MegaShapes. The MorphOMatic morpher has had its channel limits fixed and the Path Deform modifiers have an extra Up param so if you get twisting of meshes on your paths you can alter the up value used in the transport frame to help fix that.
The spline system included with MegaShapes is seeing some new features, as well as the SVG importer you can now apply scaling to the spline in a correct way, so if you scale the spline object using Unitys scale transform you can click the Scale button on the Spline inspector to appy that scaling correctly to the spline and reset the local scale of the object. We have also added an Outline option to you can create a new spline to be the outline of an existing spline and change the distance of the outline easily, I will add a video of these new features soon. Splines can now also be reversed by clicking the reverse button.
Changes for Version 2.15
- Limits work correctly for MorphOMatic morphs now.
- Changing limits on MorphOMatic morph no longs alters target percents and messes up morphing.
- Added option to limit number of MorphOMatic channels displayed in inspector.
- Added Elipse support to SVG importer.
- Fixed splines not showing up when selected in Unity 4.0
- Added a Reverse spline option to the Shapes inspector, will reverse the currently selected spline
- Added an Apply Scaling button to the inspector so if you scale the shape using the transform click this to correctly scale the splines
- Added an Outline spline system, you can now ask the system to make a new spline that outlines the current one with control over the outline distance.
- Added an Up option to the path deform modifier.
- Added an Up option to the world path deform modifier.
- SVG importer rewritten and greatly improved.
- CursorPos on shapes now works correctly for the selected curve.
- Added Help option to FFD Animate component and added page to docs site.
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