MegaShapes v1.21 in the Asset Store

Version 1.21 of MegaShapes has just been submitted to the Asset Store. This sees some bug fixes, as well as the inclusion of some more assets for the MegaMoo tutorial scenes such as jump models, trees, and some more textures for you to play with.
Some of the core systems have also been optimized so everything runs a little faster with more to come in that area. Also added a rotate value to the walk loft system so add more control over your objects, as well as an offset value to the Shape Follow system so if multiple splines are used you can control the start point of each one, there will be a video very soon showing that system and the other new additions to the system.
Finally I have started the SVG importer so you can now build your splines in Photoshop or Illustrator etc and export them to SVG for use by the system. The importer supports most of the features of the SVG file format and what it doesn’t will be added soon.
v1.21
- Fixed the flip not working on the Complex Loft layer.
- Added error checking code to Complex Loft so check for valid state before trying to draw. NB Complex loft needs at least 2 cross sections before mesh builds.
- Added start of SVG import support.
- Optimized some of the core maths for faster updating of loft meshes, more to come.
- Added a rotate value to the walk loft script.
- Fixed bug in Duplicate Layer code, now works for all layer types.
- Added an offset and modifier param to each target in Shape Follow.
- Jump and tree assets added for turoial scenes
- Fixed an exception error if Complex Layer missing a path.
- Complex Loft layer now handles non closed splines properly for our of range values ie alpha < 0 or > 1
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