MegaFiers Tutorial 11: Dynamic Ripple
I have finally found a little time to update the dynamic ripple modifier to make it easier to use and fix some of the errors the old version was giving out, the new version will be in the asset store later today, and there will be a proper doc page describing the settings and use going up soon as well.
This tutorial guides you through using the Dynamic Ripple modifier to create a swimming pool scene and rain drops. It then adds a floating object to the scene using the Buoyancy script in the system. The help page as also been added for the system at The Dynamic Ripple Page as well as the Curve Sculpt Layered help page.
Dynamic Ripple Modifier
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