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Version 2.03 in the Asset Store

A new version of MegaFiers v2.03 has been submitted to the asset store, this sees a few bug fixes and improvements over version 1.98

v2.03
    Fixed error when trying to do link animation on morph and point cache animators when no animation is present on the object.
    Bug fixed of objects not being created if a scene view isn’t selected.
    Fixed bug that stopped Util classes being added from MegaFier window to objects with no meshfilter.
    Added in the missing MegaCurveSculptLayered modifier
    Relocated MegaWaveMesh script so it is part of the main system, you may need to select the script again if you are using the object in your scene.
    You can now add channels to a morph by loading other mor files to the same object.
    Morph mapping sped up.
    ModBut renamed to MegaModBut to avoid ay potential naming conflicts with other packages

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