Modifier

Version 1.97 in the Asset Store

Version 1.97 in the Asset Store now. This release sees the inclusion of the new Curve Sculpt modifier which gives an amazing amount of control over a deformation, it makes use of layers so allowing many different curves to be applied in different ways, and allows each layer to be used on the whole mesh or confined to a user defined region. The shape system has seen a little work as a result of the work being done on MegaShapes, both systems will share a common shapes core so as more work is done on MegaShapes the MegaFiers shape system will see some of the benefits for free.

I have also added a WIP script to allow FFD lattice points to be animated via the Unity Animation system. To use add the FFD Animate script to an object with a FFD modifier on it, and when you are wanting to setup an animation make sure the ‘Record’ box is checked, and then un check it when you are finished recording. The one issue with the system is Unity seems very very slow recording for objects with a lot of exposed params, playback is no problem though.

v1.97
    Add support for FFD lattices to be animated via the Unity Animation system
    Curve Sculpt modifier now has layers of curves
    Curve Sculpt modifier can now be limited to regions of a mesh
    Can add and delete curves to a shape
    Shape editor allows you to select the curve to edit
    Improvements to Shape editing and inspector

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