MegaShapes: Introduction to Loft Layers
This is the first video to show the features of the upcoming MegaShapes system for Unity 3D. This system allows you to use shapes/splines to build meshes inside Unity. The system includes methods to turn splines to meshes and an advanced lofting system that is layer based to allow you to build complex meshes quickly and procedurally. Everything can be updated in realtime, and can be animated. If you alter a spline that is being used by a loft the loft will automatically update if required.
The loft system uses an advanced layer approach allowing you to mix different types of lofts into a single mesh. Upcoming videos will show the different types of loft layers, this video shows the simplest layer in the system which is a simple extrude of one spline along another line but even this layer can produce some very nice meshes or game levels.
Click the image below to see the video.
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2 Comments
22 May 12 at 5:55am
1
I'm very excited about the real-time lofting you've developed- will real-time shape-tip capping be available?... as well as possibly tube-wall thickness. Also- will this be able to play nicely with the boolean stuff you've been working on. As it stands your plugin already solves a lot of my issues- it really looks amazing. Was also curious about Maya curve importation... I will stop asking so many questions now.
22 May 12 at 8:00am
2
Capping is on the list or features to add, I have the code done already as it is used in the making meshes from splines so just need to add it back in. Tube wall thickness is something I will add in a later update. This product like MegaFiers was born from a system we use in our game so its feature set will expand over the coming months in the same way that MegaFiers has grown from 16 modifiers to 45. So keep the ideas and suggestions coming. Should be no reason why a mesh created with the lofter cant work with the boolean system. Maya and Blender spline exporting is also on the list, just need to check that they use the same type of splines as Max, if they don't then I will need to figure out whatthey do use.