Modifier

Version 1.86 Submitted to Asset Store

The latest version of MegaFiers v1.85 has just been submitted to the Asset Store this version brings two new beta modifiers in the dynamic water and the webcam displace modifiers. It also sees improvements to the Morph and Point Cache animation systems that now allow you to automatically sync the animations to the current playing Unity Animation clip. Some handy tools have also been added such as a Mesh Deep copy so you can create a new version of a mesh object and apply modifiers without it changing the original, and also a Copy Objects tool so if you have an object with a lot of modifiers on you can copy it using the new tool and have a totally separate entity, before the Unity mesh reference system would not allow you to do this. This will also be useful for users who have trouble with the prefab system and will allow them to work around duplicating an object in the scene with a function call.

Note, some files have been moved around in this update so if you get errors about duplicate classes remove the offending files from the MegaFier Test Scene/Scripts folder. You wont have any problems if it is a fresh import of the system into a new project etc.

I will be doing some videos to show off how to use the new features very soon.

v1.86
    Added a public LoadFile() method to point cache editor to allow for files to be loaded via scripts.
    Added a point cache instance script to allow for easy instancing of point cache objects without overheads of data storage.
    Knot handles etc orientation bug fixed.
    Physical UV generation works for shape meshes now.
    Added linked update option to Morph Animator so can link moprh animation playback to current animation.
    Added Play on Start option to Morph Animator.
    Added beta version of dynamic Water modifier.
    Added webcam version displacement modifier.
    Added linked update option to Point Cache Animator so can link moprh animation playback to current animation.
    Added Play on Start option to Point Cache Animator.
    Added a Mega Copy Mesh so you can use a mesh with different modifiers on without altering the original mesh.
    Check added to MegaShape DrawGizmo to limit number of segs used to display to avoid slowdown.
    Number of channel Morph Anim helper supports increased to 20
    Added MegaAttach system to allow objects to be linked to a point on a deforming objects surface.
    Added a MegaCopyObject system to allow you to make copies of objects with ot without MegaFier components on that will work independently.

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