Updated Dynamic Water Demo
This is a quick demo of the dynamic water modifier soon to be added to the MegaFiers mesh deformation and animation system for Unity. You can draw disturbances onto the water with the mouse or by finger gestures or any other kind of input, you just need to call a method and provide an x and y position and a force and the system will do the rest. You can control the damping of the system, the input forces and the overall scale of the effect, as well as defining the size of the simulation grid.
The system will work on any mesh and any shape but best results are obtained with a mesh that has been regularly gridded up. The system runs nicely with the grid in the system using 6ms to run on a single core of a 2.8Ghz CPU.
The system supports obstructions and these can be drawn onto a grid and the level of obstruction can be defined per grid element.
Soon to be added will be support for floating rigid bodies as well defining varying amounts of damping in different areas.
Click the image below to see the video.
You must be logged in to post a comment.





