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First test of dynamic water modifier.

This is the first test of a dynamic ripple/water modifier for the Unity3D MegaFiers system. This will allow interaction with the fluid from objects or external actions such as a finger gesture. This is just the first test, the quality and features will be improved and added to. Currently you can control the force with which you interact with the fluid, the number of elements making up the fluid sim, the damping and the wave height as well as the axis the wave moves on. The system will work with any shape mesh not just squares or rectangles. I plan on adding configurable barriers and a better wake simulation.

Click the image below to see the video.