MegaShapes

Making Meshes with the basic MegaShapes system

A little video showing how the basic MegaShapes can be used to make meshes in Unity. Meshes can be constructed from splines and then be extruded to any height, the smoothness of the mesh can be adjusted as can all the uv mapping info. The splines can be edited and the mesh update in realtime, also the splines can be imported from 3DS Max and the system also supports animated meshes from max.

Click the image below to see the video.