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Version 1.83 submitted to the Asset Store

I have just submitted version 1.83 to the Asset store which sees a fair few changes and bug fixes, the list is below. There is a new modifier added called Squeeze, this is a work in progress modifier so is subject to change. The MegaShapes system has seen a make over and you can no triangulate your shapes and extrude them, more is coming on this system. Other new feature is the addition of helper windows for adding shapes or modifiers. More info on these features can be found in earlier posts on this blog page.

I have also bundled in the MegaGrab system as a belated Christmas present to users of the system you can find more info on the MegaGrab Page.

Complete list of changes for version 1.83 can be found below or on the Version History Page

v1.83
    Vertical noise gizmo fixed to fit mesh correctly.
    Vertical noise works correctly in multithreaded mode.
    Noise modifier works correctly for multithreaded mode.
    Fixed Rubber Modifier not using Enabled value
    Added a cursor to the MegaShapes so you can create new knots in a more user friendly way
    Added a findnearest point method to MegaShapes
    Added MegaShapes window to GameObject menu for easier creation of splines
    Added a MegaFiers Window for a simpler way to add components.
    Improved the knot manipulation interface for MegaShapes, ie when dragging knots or handles they change values based on the dragplane of the current camera, ie if camera is pointing down dragging only happens on the x z plane.
    Knotsize value changed to give larger useable range
    You can now build meshed from your splines.
    Added a height value to the MegaShape mesh builder to add depth to shapes.
    UV support for megashape meshes
    New Modifier added, Squeeze, beta
    MegaGrab added to MegaFiers