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FumeFX and Unity first test.

A sneak peek at my first experiments with using FumeFX with Unity, the flow lines seen in the image are real time flow lines around obstacles and make use of the data calculated by FumeFX to allow for very fast simulation in Unity of particles or whatever in a scene using a super fast custom physics solution. So for example if a car is driving along a leaf covered road the leaves could be made to react to the turbulence of the car, or a simulation of mountain updrafts and wind eddies could be used for a base jumping game, or a virtual wind tunnel could be simulated or for more normal uses such as smoke through contained volumes or tornado simulations.