|
|
|
|
The
Cars Probably
the most obvious feature of Racing Legends is the detail and quality of
the cars. A lot of time and effort is spent ensuring that the cars are as
accurate as possible. We work from the cars blueprints and, where
possible, from the actual cars themselves where every part of the car is
measured and photographed to ensure the best possible reproduction.
How
We Make The Cars After
a car has been chosen we gather every piece of information we can about
that car. Normally we will have access to the car and from this we can
measure and photograph every component.
We
start modeling with the chassis and attach each new component to this.
Even parts of the car that, normally, would never be seen are modelled,
such as fuel tanks and the internal components of the engine, the reason
being that the cars and engines can be dismantled and every part checked
for wear and damage. Each system of the car can be examined independently
to locate problem areas and then dismantled for closer examination.
The
parts of the car are then 'wired' together so that they function properly
e.g. turning the steering wheel turns the front wheels, pressing the
accelerator adjusts the carburetor, touching the brake pedal activates the
brake lights etc.
If
there is an adjustment that can be made on the real car then it can be
made on our models. If you wanted to change the front anti roll bar or
change the camber or caster of the suspension then you can do so and each
of these changes will affect the way the car behaves. It is therefore
possible to be able to use Racing Legends as a tool to test suspension
set-ups away from the track.
With
Racing Legends it is possible to learn a lot about how these cars work and
how they are put together.
Driver
or Mechanic? It
is also possible to swap components between cars. So you could try a new carburetor
or indeed even change the engine for a whole new one. This makes it
possible for those who prefer preparing and fixing cars to driving them to
enjoy using Racing Legends.
Damage A later expansion pack is a sophisticated damage model that will see your car bend and break if you have an accident. However each component of the car, although not visible, can be damaged and worn out. Damage and wear can be caused by accidents or by heavy or prolonged driving. For the first time in a driving simulator a driver who is kind on his car and tyres will benefit later in a race. This is always overlooked and usually means that drivers who over rev their engines, flat spot their tyres, ride the kerbs or who regularly make contact with other drivers may no longer do so well.
It is also important that your cars be regularly examined and checked for damage and wear. For those drivers who don't want to have to concern themselves with maintaining their cars they can either find a friendly mechanic or get the computer to check the car for them, although some online leagues may not permit computer checking. Real Cockpits The level of detail also extends into the cockpit of the cars. Every switch, knob and lever of the real cars cockpit is re-created and can be operated using either the keyboard or mouse.
Likewise all the gauges, dials and warning lights are fully functioning and during racing, other than listening to your engine, are your only means of knowing the condition of your car.
|
|
|
|