HOLIDAY SEASON DISRUPTION.
holiday season has been and gone and left in its wake the normal
disruption. Overall December has been a month of interruptions and
other duties that have made it difficult to get on with the main
task of development. However some work has been achieved and we
start 2003 in a very confident mood.
new year and a new approach. There has been a considerable amount of
complaining going on in the forums recently and now would be a good
time to try and do something about it. My better half, Susie, has
agreed to extend her duties from running the online shop to include
moderating the forum posts and responding to questions posted. She
will also assist in the preparation of these newsletters and respond
to the many emails we get. This should not only keep the complaints
down but also free up a lot of my time to get on with all the fun
introduction will be a Forum Code of Conduct to try and reduce the
amount of flaming and trolling that has been prevalent recently.
Hopefully these measures will make the forums a much more enjoyable
place to visit. The code of conduct as well as a response to some
issues that have been raised recently will appear in the general
forum sometime this week.
2003 has started very well for Racing Legends. Blackhole Motorsports
has awarded Racing Legends ‘The most promising simulation for 2003’.
We are delighted to get this award and it is a great motivation to
make sure that we continue doing our best to make Racing Legends
everything that is expected of it. A big thank you to anyone who may
have voted for us and a big thank you to bhmotorsports.com.
I have been reminded to mention an article at
gamefaction.com about Racing Legends. Credit for the article goes to
online shop did quite a brisk trade since it went online and a big
thank you to all of you who bought something. All the money raised
will be used directly to help fund the development of Racing
Legends. Orders have slowed as expected but we do still plan to
introduce some new items in 2003.
This week sees the 2003 Autosport show at the NEC in Birmingham.
This is the UK’s premier motorsport show and we will be taking a day
out to visit to gather reference material and attempt to make a few
more contacts in the world of motor racing. These events are
especially good for gathering textures for all those little bits and
bobs found on racing cars, time for lots of funny looks from people
as I take pictures of hoses and radiators :O)
So onto development. What has been done in the last
month on Racing Legends itself.
Work has moved onto the tyre model. It is a little early to comment
too much on this at the moment as there is nothing to test as yet.
More on this I expect in the next update.
current big task away from the physics is the work being done on the
vertex shaders. The graphics engine is being tailored to make use of
new graphic card technology. We are working with Matrox, Nvidia and
ATI to get the best results we can.
This month has artwork has been directed mainly at the vertex
shaders and what we want from them visually. I have been
experimenting with effects to simulate different materials and the
results are very exciting. Just by using basic techniques it is
possible to get results that are remarkably similar to high end
renders, and in some ways even surpass them.
The above image helps
give some idea as to how close the new graphic card technology can
come to high end rendering. This is not a particularly challenging
object and it is a very basic shader but it does show the potential.
The nice thing about the Racing Legends renders is that they use
very basic lighting and so should convert to shader technology very
well. The next update will include more comparison shots and
hopefully the first in game shots. This next image shows some work
in progress of converting the 312 from render to shader. The top
image is as it will appear in Racing Legends and the lower image is
the max render. Still some work to do here but its getting there.
The next update
should include more comparison shots and hopefully the first proper
With the holiday season out of the way and the forum in the very
capable hands of Susie there should be no interruptions for the rest
of January which should mean we can make some real progress. We hope
to have the basic shader system working and integrated allowing us
to be able to display the cars properly in game for the first time.
We are then going to work on the interaction with the car, making
all the parts function and animate properly, although I expect that
may take us into February. Work will also be continuing on the tyre
model and I am sure some other physics dabbling will be going on.
On the graphics side
I shall continue to convert my materials over to shaders whilst
experimenting with different ideas. More work on modelling to
hopefully complete the cars that are in progress and then onto some
rigging to prepare these cars for integration into the sim. This
will require some more work on our plug-in so this may have to wait
for the shader code to be completed.
you are probably aware the webcam has been offline for some time. We
updated our software but this update forced us to have the webcam
based on one of their pages which is not acceptable for us. We are
currently sourcing some new software which when found will mean the
webcam will be back online. Correction the webcam is now back
Finally let me take this opportunity to wish you all a very Happy,
and fast, New Year.