{"id":6640,"date":"2017-05-15T13:08:46","date_gmt":"2017-05-15T13:08:46","guid":{"rendered":"http:\/\/www.west-racing.com\/mf\/?p=6640"},"modified":"2017-05-15T13:08:46","modified_gmt":"2017-05-15T13:08:46","slug":"megafiers-update-v3-34","status":"publish","type":"post","link":"http:\/\/www.west-racing.com\/mf\/?p=6640","title":{"rendered":"MegaFiers update v3.34"},"content":{"rendered":"<p><a href=\"http:\/\/www.youtube.com\/watch?v=dN8CklvhCeA&#038;hd=1&#038;autoplay=1\" class=\"fancybox-youtube\"><img loading=\"lazy\" src=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2013\/02\/ytpromo.jpg\" alt=\"\" title=\"Promo Video Click to Play\" width=\"680\" height=\"397\" class=\"aligncenter size-full wp-image-3566 fancy\" srcset=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2013\/02\/ytpromo.jpg 680w, http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2013\/02\/ytpromo-300x175.jpg 300w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/a><br \/>\nWe have made quite a few improvements and bug fixes to our MegaFiers asset since version 3.25, below you will see a complete list of what new but amongst the changes are big improvements to the spline system included in MegaFiers making it easier to use and getting better results with a new auto smoothing system. We have also made MegaFiers fully compatible with Unity 5.6 and Unity 2017.<\/p>\n<h6>Changes since v3.25<\/h6>\n<div class=\"verhist\">\n<ul>Changed animation system to stop animated modifiers from updating in edit mode when not playing.<\/ul>\n<ul>Took out the check to only update modified objects if selected which was causing unexpected effects and objects not updating when dependencies were changed.<\/ul>\n<ul>MegaFiers made Unity 2017 compatible.<\/ul>\n<ul>Changes made for the latest Unity 5.6 obsolete methods for the final release of Unity 5.6<\/ul>\n<ul>Added new options to the BezPatch system to allow for better control over the animation system.<\/ul>\n<ul>Size value now works for FFD handles.<\/ul>\n<ul>Gizmo col alpha will effect FFD handles.<\/ul>\n<ul>Stopped all MegaModify objects in the scene being updated when editing another.<\/ul>\n<ul>Fixed FFD handles not changing mesh while dragging.<\/ul>\n<ul>Added experimental Hit Deform modifier for deformations when your object hits something.<\/ul>\n<ul>Fixed a problem with the Position handles when editing splines.<\/ul>\n<ul>Splines now default to Free Handle mode for editing.<\/ul>\n<ul>Fixed problem when building for Windows App platform with the OBJ Exporter.<\/ul>\n<ul>MegaShapes is fully 5.6 compatible.<\/ul>\n<ul>Added new improved spline smoothing, you can now choose between old and new smoothing modes in the Shape Inspector. New method will produce a perfectly smooth spline through all the control points.<\/ul>\n<ul>Added option to auto smooth the spline when you drag a knot, this will recalc the knot control points if you have changed any.<\/ul>\n<ul>Rewritten the spline editing bit, making it easier to select and move spline knots and handles.<\/ul>\n<ul>Move gizmos are now only shown for the currently selected knot.<\/ul>\n<ul>To edit a spline knot you just need to click the green sphere for the point you want to edit, that will then select that point.<\/ul>\n<ul>Option to freeze y movement when editing spline points, useful if using the free move handle type.<\/ul>\n<ul>No need to click and drag mid point gizmos to add a new point you can now just click the circle to add a new knot.<\/ul>\n<ul>Move handles now point along the spline.<\/ul>\n<ul>Added extra circle gizmo at end of open spline for easier creation of splines by easily allowing addition of knot on the end.<\/ul>\n<ul>Add Undo system for spline editing, you can now undo any changes made to a splines knots by clicking the Undo Edit Spline button.<\/ul>\n<ul>Added option to set the max Undos that can be stored.<\/ul>\n<ul>Fixed bug that caused splines to get corrupted if you tried to use the Spline animation builder on a spline with an imported animation.<\/ul>\n<ul>Added the missing SetHandles method to the MegaShapes API.<\/ul>\n<ul>Mega Copy Object now works correctly for deformed meshes so that the new mesh is not predeformed.<\/ul>\n<ul>World Path Deform animation option works in Distance mode as well as percent mode.<\/ul>\n<ul>Path Deform animation option works in Distance mode as well as percent mode.<\/ul>\n<ul>Animation loop modes added to Path Deform and World Path deform, so you can Loop, Clamp, PingPong the animation if you want.<\/ul>\n<ul>Fixed an issue with the Bezier Attractor where the points array was not being initialised causing an exception.<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>We have made quite a few improvements and bug fixes to our MegaFiers asset since version 3.25, below you will see a complete list of what new but amongst the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[12,9,16],"tags":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/6640"}],"collection":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6640"}],"version-history":[{"count":1,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/6640\/revisions"}],"predecessor-version":[{"id":6641,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/6640\/revisions\/6641"}],"wp:attachment":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6640"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6640"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6640"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}