{"id":6364,"date":"2015-03-03T23:25:14","date_gmt":"2015-03-03T23:25:14","guid":{"rendered":"http:\/\/www.west-racing.com\/mf\/?p=6364"},"modified":"2015-03-03T23:25:14","modified_gmt":"2015-03-03T23:25:14","slug":"megafiers-update-3","status":"publish","type":"post","link":"http:\/\/www.west-racing.com\/mf\/?p=6364","title":{"rendered":"MegaFiers update"},"content":{"rendered":"<p>We have just updated MegaFiers again in the Assetstore and on our webstore, this brings a lot of changes since the last update news was posted here, below you will see a list of the changes, improvements and bug fixes since version 2.82.<\/p>\n<h3>Changes since v2.82<\/h3>\n<div class=\"verhist\">\n<ul>Optimized the Attractor Shape modifier some more.<\/ul>\n<ul>Attractor shape modifier now works with multiple splines.<\/ul>\n<ul>Added a version of the Displace modifier that can use RenderTextures.<\/ul>\n<ul>Added option to World Path deform to use a distance value or percent value.<\/ul>\n<ul>Added option to Path deform to use a distance value or percent value.<\/ul>\n<ul>Tweaks to the Draw Spline components.<\/ul>\n<ul>Autocurve fixed so the last knots handles on an open spline are correct.<\/ul>\n<ul>Added a Draw Spline example script to make splines by drawing with the mouse at runtime.<\/ul>\n<ul>Fixed some potential errors in the constant speed interpolation.<\/ul>\n<ul>Smooth value is now a slider and shows results in realtime for easier use.<\/ul>\n<ul>Further small changes to make compatible with Unity 5.0<\/ul>\n<ul>Made changes for latest Unity 5 beta to fix any import warnings.<\/ul>\n<ul>Fixed exception when adding a new curve to a shape.<\/ul>\n<ul>The Clone Spline layer now works with the spline twist values.<\/ul>\n<ul>Fixed exception when adding a new curve to a shape.<\/ul>\n<ul>Added option to Spline Tube Mesh to flip normals for inside tubes.<\/ul>\n<ul>Added option to Spline Box Mesh to flip normals for inside box tubes.<\/ul>\n<ul>Added option to Spline Ribbon Mesh to flip normals.<\/ul>\n<ul>Imported SXL splines will now no longer change values to centre the spline.<\/ul>\n<ul>Imported SVG splines will now no longer change values to centre the spline.<\/ul>\n<ul>Added Centre Shape button to Shapes Inspector to allow you move the pivot to the centre of all the points.<\/ul>\n<ul>Added new InterpCurve3D method which will return the postion, twist and also rotation quaternion for a point on a spline.<\/ul>\n<ul>Autocurve now does the first and last handles on open splines.<\/ul>\n<ul>Added &#8216;Update on Drag&#8217; option to MegaShape inspector, if checked spline meshes will update as you drag, off then they will update when dragging stops.<\/ul>\n<ul>Fixed inspector for spline animations so buttons aren&#8217;t hidden.<\/ul>\n<ul>Added option to MegaCache Obj to update the mesh collider if one is present.<\/ul>\n<ul>Fixed a bug in the Copy Object method where normals might not be copied correctly depending on settings.<\/ul>\n<ul>Added a runtime folder option for OBJ Cache files, cache files for standalone builds need to be copied the data folder for the build after the Unity build.<\/ul>\n<ul>Fixed mouse offset issue in dynamic ripple modifier if using a box collider which has a non zero center value.<\/ul>\n<ul>Added new modifier, Conform Modifier that supports multiple targets.<\/ul>\n<ul>Added option to OBJ Cache inspector for Name Split character.<\/ul>\n<ul>Fixed potential memory leak in OBJ Cache system<\/ul>\n<ul>Fixed image base OBJ Seq mesh not appearing when project loaded until it is animated.<\/ul>\n<ul>Fixed final warning for importing asset into Unity 5.x project.<\/ul>\n<ul>Fixed bug meaning bilinear option in Dynamic ripple could not be unchecked.<\/ul>\n<ul>Made changes to OBJ importer to work with odd OBJ files such as ones with no normals etc<\/ul>\n<ul>Frames slider appears correctly when selecting a cache file for the first time<\/ul>\n<ul>Added beta of the MegaCache OBJ cache system, this will be the basic version of the system in the full MegaCache asset<\/ul>\n<ul>Fixed MegaPaint so it imports into Unity 5.x with no changes needed<\/ul>\n<ul>Doubled the speed of the Attractor modifier<\/ul>\n<ul>Added a limit option to the Attractor modifier to limit range of the effect and help improve performance.<\/ul>\n<ul>Repulse mode in Attractor modifier now works correctly.<\/ul>\n<ul>Added simple demo scene for the Attractor modifier.<\/ul>\n<ul>MegaFiers now imports into Unity 5.x with no changes required.<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>We have just updated MegaFiers again in the Assetstore and on our webstore, this brings a lot of changes since the last update news was posted here, below you will [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[12,9,16],"tags":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/6364"}],"collection":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6364"}],"version-history":[{"count":1,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/6364\/revisions"}],"predecessor-version":[{"id":6365,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/6364\/revisions\/6365"}],"wp:attachment":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6364"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6364"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6364"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}